Blackdeath

If Somebody’s Buying, We’re Selling
History
Blackdeath was founded on the ruins of ancient Karsepolis, about 100 years after the great city fell. Once the evil outsiders that haunted the ruins had been banished temporary camps of pirates took lease of the land. The settlement grew, became a permanent one, and started to expand around its port – the largest and busiest in Alanasia. Inner strifes between the city’s many Guilds, as well as multiple assassinations of city leaders and council members, threatened to tear the city apart from within. That is, until Lord Acoor took over the city, restored order with an iron fist, and drove off three attacks from Salmonelis. Acoor established trade routes with the South, Fang, and Toril. He build the Arena, a place for the city’s warmongers to take out aggressions, the city wall, prison and palace, and he established a working relationship with the city’s most powerful guilds: the Merchant Guild and the Thieves’ Guild. The city vastly expanded during the last 140 years of Acoor’s rein, and has become a metropolis just recently.

Districts of Blackdeath

The Loop

Original home of the Guild in its early days, and originally an area where foreigners were segregated, this is still the worst slum in the city, and where literally everything goes. The City Guard rarely enters the loop, and so curfew is never enforced in its streets. Most streets do not have have names, and going in unarmed or with valuables is asking for trouble.

North Market

Where Blackdeath's “middle-folk” live and work. Here you can find booksellers, tailors, silversmiths, blacksmiths, leatherworkers, jewelers, bakers, tinkers, bootmakers, etc. Most professionals and merchants live above their stores, as do any Market merchants that can afford it, or Merchant District professionals who can't afford to live there. There are relatively few inns and pubs in this area, but those that exist are of a relatively high quality (and price). The Guard patrol the streets often, and curfew is strictly kept.

The Market

New home of the Guild, and where the Guild headquarters lay. Fruit, vegetable, and fish markets take up most of the space in this medium sized but important district, as well as various dry goods stores, and a few professional shops that couldn't afford to set up shop in the North Market. After market closing hours the place is practically abandoned. There are very few inns in the area, mostly frequented by Guild members. Merchants who cannot afford to live in North Market live in this district (lower-middle class), and there is moderate Guard presence at night, and high presence during the day. Curfew is generally kept, except for Guild members, that often slink around at night.

The Merchant District

Where the Merchant Houses reside, where most Guild houses reside, and where wealthy merchants live. One of the more attractive districts in the city, with large and beautiful houses, gardens, expensive inns, and wide streets. It is heavily patrolled at all times of day and night by the City Guard, and curfew is strictly kept (except for those with money). Most merchants move around using horses and carriages of various kinds, but the streets are kept relatively clean by an army of low paid slums-dwelling workers.

The Docks

A rather large district, the area closest to the waterfront is also a slum, inhabited mostly by poor fishermen, sailors and those with nowhere better to stay. These slums are slightly safer than The Loop's, as the Guard does patrol the streets once in a while, and some kind of curfew is kept. The rest of the district is taken by warehouses, hangers, inns and taverns (of poor to mediocre quality), and the Seafarers' Guild, the Sailmakers' Guild, the Fishermen's Guild and the Shipbuilders' Guild offices.

The Nobles' District

The smallest of districts, this is where the brand new City Palace resides, where the Noble Families reside, and where a few of the finest inns reside. The area is extravagantly impressive, rich, beautiful. It is also walled, and heavily guarded. Curfew does not apply to those inside, and entering the district generally requires an invitation or a pass of some kind (usually a house ring).

The Arena

Named for the arena at its heart, this is Blackdeath's “fun and games” district. Playhouses, inns, taverns, street food stalls, brothels, etc. are all found here. During the summer months curfew is loosely kept, during the “off season” there is more Guard presence in the streets. The Arena itself is home to many of the city's main events – gladiator fights, horse and dog races, various festivals, etc. A colorful district, that is a great favourite among the city's beggars and thieves, many who even live here.

Influential NPCs
Lord Acoor

Population and Racial Mix
between 37,000 to 43,000 (the lower number is during the summer months, the higher one is during the winter months)

70% human
10% half orc
5% half elf or half drow
5% halfling
3% drow
2% other

Silver Piece Limit
50,000 sp

Power Center Type and Alignment
Conventional (city-state)
Lawful Evil

Religions
Bane
Waukeen
Mask
Loviatar
Kossuth
Istishia
Auril
Beshaba
Shar
Kelemvor
Lolth
Tiamat

Economics
trade, particularly in slaves and drugs.

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Blackdeath

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